![]() Local Disk (C:) Users You AppData Local Lockheed Martin Prepar3D Shaders. The caches are also transferable between users. Change default bookmark location to "other" instead of most recently used folder. The stuff in it is permanently deleted - but the cache will regenerate & fill again. Do the same for the escapefromtarkovBE (BattleEye) launcher. If you're using AMD GPU, then set the API to "Vulkan". To reset shader cache, go to global graphics, global settings, press reset, and click the option to reset the shader cache. I imagine AMD would take the best of both worlds. To reduce this overhead, all required shader combinations for a game are parsed, compiled, and stored in the shader cache. ![]() Shaders are a "black box" in the OpenGL specification. Newer versions of Cemu leverage Vulkan 1.2 and asynchronous shaders in a way that it may be preferable on modern GPUs to use async shaders instead of a shader cache.
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